O upgrade desta madrugada trouxe extensivas mudanças ao Nuke por parte da Valve, destacando-se entre elas a remoção por completo do caminho exterior que permitia a Ts e CTs irem desde o Heaven até ao Silo e vice-versa. Também a janela do A desapareceu, fechando bastante as entradas no Bombsite e forçando os Ts a ter de puxar pela cabeça com os novos telhados de vidro.

As mudanças implementadas pela Valve no Counter-Strike: Global Offensive parecem à primeira vista punir bastante os Ts no mapa ao cortar-lhes elementos que neste mapa geravam versatilidade, acabando por favorecer os CTs na sua defesa. O facto de ter sido lançado updates ao Nuke também dá a entender o desejo de muitos jogadores não irá acontecer, de trocar o nuke atual pelo novo dust2, lançando para o ar outras opções relativamente às mudanças da map pool para a próxima temporada.

Em baixo, ficam algumas imagens das mudanças mais significantes que a Valve introduziu no novo nuke:

 

 

As mudanças completas neste update podem ser consultadas nesta changelog:

GAMEPLAY

  • Enabled shotgun spread patterns on official matchmaking servers as described in http://blog.counter-strike.net/index.php/holiday-spread/

MISC

  • Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.
  • Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.
  • Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.
  • Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.
  • CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.
  • Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.
  • No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

MAPS

Nuke:

  • Removed outer catwalk completely
  • Removed helper catwalk onto silo
  • New type of skylight windows in A site
  • Added some cover in corner at back of B site
  • Removed railings when entering B site from ramp
  • Removed window in hut
  • Moved entrance to hut slightly further in
  • Moved up spawns for both teams
  • Flipped static doors at T entrance to ramp
  • Blocked off “old secret” area outside of garage
  • Added solid white walls near CT spawn
  • Rotated container outside of garage, and removed some smaller crates
  • Removed access to crane inside of A site, made more of rafters accessible
  • Reverted box-path onto hut inside A site to the old configuration
  • Removed ladder up to rafters from inside A site
  • Added collision for physics objects (except grenades) near water in B site
  •  
  • For tournament organizers, the old version of Nuke is available on the Workshop.

Canals:

  • Closed off windows overlooking courtyard and A
  • Cleaned up sightline from corner balcony toward A and Arch
  • Made CT route to B more direct
  • Joined two rooms on CT side of B into one space
  • Simplified cover on back side of B
  • Removed Ivy “laddice”, now a skill jump / boost spot
  • Grenade-clipped CT bridge railings for more predictable smokes
  • Moved courtyard statues forward for cleaner sightline
  • Added ashtray for smokers
  •  
  • Re-released and updated the Phoenix Compound co-op map on the workshop.
  •  
  • Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.

CO-OP STRIKE

  • When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.
  • Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.
  • Slightly increased barrel explode radius.
  • Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.
  • Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.
  • Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).