Acabam de sair as alterações no Patch 3.0, marcando a entrada do Episódio 3: REFLECTION e muita mudanças em todo o jogo.

Sobre agentes, nenhum escapou a mudanças. Os que mais se destacam são a Astra, que agora vê cooldowns muito maiores, o Breach, que foi significativamente alterado e ainda a Skye, que viu bastantes alterações ao seu Trailblazer e Guiding Light.

As mudanças a armas reduziram o "tagging" (para muitos conhecido como aimpunch) e foi ainda limitado o run and gun. Em basicamente todas as categorias, as armas foram tornadas mais imprecisas a correr e andar. Houve também mudanças de preços, como na Operator, que passa de 5000 créditos para 4700.

As mudanças competitivas objetivam agora eliminar o sentimento de ficar "hard stuck", também sendo melhorada a qualidade do matchmaking em si. Para os jogadores de mais alto nível, os placements foram limitados a Diamond 1. No segundo Act deste episódio, vai voltar a haver Immortal 1, 2 e 3.

Para custom games com Tournament Mode ativado, foi introduzida a funcionalidade de "round rollback." Permite a jogadores e moderadores num custom recuar o jogo para o início de uma ronda prévia, recomeçando o jogo aí. A nível de torneios, poderá estar no horizonte um modo de torneios semelhante ao Clash do LoL.

Introduz-se também o Year One Event Pass – semelhante a um battlepass mas grátis, acabando no patch 3.01, daqui a duas semanas. Durante este patch, adicionou-se um Squad Boost, dando-te XP extra quando jogas com amigos. Mais permanente, adicionou-se nível de contas, tal como no LoL.

As patch notes inteiras podem ser consultadas no site oficial. Deixamos abaixo as mudanças aos agentes:

AGENT UPDATES 

ALL AGENTS 

  • Signature abilities now only provide a minimum of one charge per round instead of accumulating a charge every round.
    • For example, if you have a two charge signature ability and you end the round with one charge remaining, you will not gain an additional charge
  • Charges gained from cooldowns are now always temporary 
  • Visibility returns faster during the fadeout period of all flashes 

ASTRA 

Nova Pulse (Q) 

  • Cooldown time increased 12 >>> 25 

Gravity Well (C) 

  • Cooldown time increased 12 >>> 25 

Stars/Astral Form (X) 

  • Stars are now inactive when placed during the buy phase
    • When the barriers drop, her Stars charge for 1.4 seconds before becoming active and usable.
  • On Attack, Astra can now see the Spike’s location in Astral form
    • This representation does not animate so it will not provide additional info on the status of the Spike.
  • Recall cooldown increased 8 >>> 15
  • Granted signature charges decreased 2 >>> 1
  • Star cost decreased 200 >>>150 

BREACH 

Flashpoint (Q) 

  • Total charges reduced 3 >>> 2 
  • Cost increased 200 >>> 250 
  • Projectile speed decreased 2500 >>>2000 

Fault Line (E) 

  • Full charge time decreased 1.5 >>> 1 second 
  • Width increased 600 >>> 750 
  • Telegraph windup time decreased 1.3 >>> 1 
  • Concussion duration increased 3 >>> 3.5 
  • Unequip time after firing decreased 1 >>> .7 
  • Cooldown time increased 35 >>> 40

After Shock (C) 

  • Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are .6 seconds apart 
  • Explosion radius increased 260 >>> 300 
  • Unuequip time after firing decreased 1.1 >>> .9 seconds 
  • Cost increased 100 >>> 200 

Rolling Thunder (X) 

  • Width of all explosions increased to 2300, which was the previous width of the final explosion 

BRIMSTONE 

Incendiary (Q) 

  • Cost increased 200 >>> 250 

CYPHER 

Neural Theft (X) 

  • Ultimate points required decreased 7 >>> 6 

JETT 

Updraft (Q) 

  • Cost increased 100 >>> 150 

Tailwind (E) 

  • No longer breaks Cypher’s Trapwire 

Cloudburst (C) 

  • Cost increased 100 >>> 200 

Bladestorm (X) 

  • Ultimate points required increased 6 >>> 7 

KILLJOY 

Alarmbot (Q) 

  • Cooldown after pickup increased 7 >>> 20 

Turret (E) 

  • Cooldown after pickup increased 10 >>> 20 

OMEN 

Paranoia (Q) 

  • Cost decreased 400 >>> 300 

Dark Cover (E) 

  • Granted signature charges reduced 2 >>> 1
  • Omen now must buy his second smoke for 100 
  • Cooldown time increased 35 >>> 40 

Shrouded Step (C) 

  • Cost increased 100 >>> 150 

PHOENIX 

Curveball (Q) 

  • Cost increased 200 >>> 250 

RAZE 

Model Update 

  • Model has been updated with a polish pass 

Boombot (C) 

  • Cost increased 200 >>> 400 

Showstopper (X) 

  • Ultimate points required increased 7 >>> 8 

REYNA 

Leer (C) 

  • Cost increased 200 >>> 250 

SAGE 

Slow Orb (Q) 

  • Cost increased 100 >>> 200 

Barrier Orb (C) 

  • Cost increased 300 >>> 400 

Resurrection (X) 

  • Ultimate points required increased 7 >>> 8 

SKYE 

Trailblazer (Q) 

  • Vision radius increased 1750 >>> 2250 
  • Max concussion duration increased 3 >>> 4 
  • Cost increased 200 >>> 250 

Guiding Light (E) 

  • Charges reduced 3 >>> 2 
  • Charges are now replenished on a 40-second cooldown
  • Skye no longer needs to re-equip to trigger her flash
  • Guiding Light’s projectile now goes around corners tighter when free flying and is more responsive to guiding 
  • Audio attenuation when cast reduced 3250 >>> 1250 
  • Cost of charges increased 100 >>> 250 

SOVA 

Shock Dart (Q) 

  • Cost increased 100 >>> 150 

Recon Bolt (E) 

  • Cooldown time increased 35 >>> 40 

Owl Drone (C) 

  • Cost increased 300 >>> 400 

Hunter’s Fury (X) 

  • Ultimate points required increased 7 >>> 8 

VIPER 

Snakebite (C) 

  • Duration reduced 8 >>> 6.5 
  • Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration 
  • Cost increased 100 >>> 200 

YORU 

Blindside (Q) 

  • Cost increased 200 >>> 250 

Gatecrash (E) 

  • Cooldown time increased 35 >>> 40