Depois de tanta espera aqui estão as modificações (ENG language) deste novo patch:
The Lord of the Rings(tm), The Battle for Middle-earth(tm)
Version 1.02 – April, 2005
IMPORTANT NOTE:
• We have experienced instability problems with Battle for Middle-earth when using
an Nvidia card that’s running Nvidia’s 71.84 drivers. We do not recommend that you
upgrade from version 66.93.
Issues addressed:
1. DISCONNECT CODE & NETWORK CHANGES
• Players who disconnect now get a disconnect and a loss stat. The remaining players in that match get a win. The 1v1 and 2v2 ladders are updated accordingly.
• Added an early detection feature that will kick players who disconnect and reconnect their network cable after a certain number of attempts.
• Fixed a bug that gave everyone in a 2v2 Quickmatch a “victorious” message if two players on the same team disconnected.
• Fixed a bug that caused some high-ranking players to Quickmatch against first-time users.
• 2v2 Quickmatch stats are updated a little quicker on the Ladder site and Profile menu.
• Nurn (3v3 map) has been removed from the 2v2 Quickmatch map queue.
• Cair Andros and Eaves of Fangorn (3-player maps) have been removed from the 1v1 Quickmatch map queue.
• Fixed a desync caused by upgrading numerous Trebuchets that are bombarding an area with Fire Stones.
2. GARRISON FEATURE
• Ruined Towers can now be garrisoned and transformed into a defensive structure by nearly every infantry unit.
• Garissoned units can be removed from Ruined Towers at any time.
3. BALANCE CHANGES
• Gandalf’s Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills the Mordor Witchking with one attack.
• Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them.
• Nazgul armor slightly lowered.
• Saruman’s Fireball does more damage to hero units.
• Saruman now gains Leadership as a default ability.
• Nazgul normal speed increased slightly.
• Nazgul swoop speed increased significantly.
• Eomer’s Spear Throw now hits correctly and does proper damage.
• Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.
• The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures.
• Theoden and Eomer now properly receive the Elven Gifts upgrade.
• Flying units can no longer be immobilized by Lurtz’s Cripple Strike.
• Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit.
• Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.
• Mumakils now properly damage castle walls and Ent Moots.
• Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.
• Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability.
• Mountain Trolls gain an extra armor bonus at level 2.
• Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage.
• The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.
• Heal reset timer increased from 2 minutes to 3 minutes.
• Gandalf can only get Shadowfax when upgraded to Gandalf the White.
• Build time for Gondor and Rohan castle wall upgrades now doubled.
• Freezing Rain reset timer increased from 3 minutes to 4 minutes.
• Darkness reset timer reduced from 10 minutes to 4 minutes.
• Cloud Break reset timer reduced from 6 minutes to 5 minutes.
• When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows.
• Theoden’s mounted speed increased to match that of the Rohirrim.
• Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor.
• Boromir and Faramir have slightly more hitpoints.
• Faramir has slightly more armor.
• Faramir now receives the proper armor type when mounted.
• Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.
• Orc Fighters armor increased slightly.
• Ent armor resistance to pierce damage dropped slightly.
• Elven Warriors and Tower Guards no longer receive a bonus for retaliation from nearby Leadership.
• Elven Warrior armor increased significantly.
• Gondor Blacksmith now upgrades to level 2 after earning 750 credits instead of 1200.
• Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.
• Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.
• Gondor Garrison Fire Arrows upgrade cost raised to 3000 from 2000.
• Gondor Banner upgrade cost raised to 600 from 300.
• Gondor Fire Arrows upgrade cost raised to 800 from 500.
• Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.
• Gondor Ranger armor lowered significantly.
• Elven Warriors with bows equipped are now crushable.
• Elven Warriors with swords equipped are now slower and do more damage against cavalry units.
4. WORLD BUILDER FIXES
• Removed two non-functioning buttons from the Edit Skybox window in World Builder.
• World Builder no longer brings up an error message if the user attempts to save under Bases, Libraries, or System Maps. (The message still appears for those running Windows on a limited user account).
• Fixed a crash caused by loading a user-created multiplayer map in Custom Match with a long map description.
5. OTHER BUG FIXES
• Gondor and Rohan Wells that are attacked while under construction no longer cease being built.
• Ruined Towers are now visible on the mini-map.
• Pressing Shift and left-clicking the mouse on terrain no longer deselects your units.
• Treebeard now correctly displays his ranged attack damage on his Help Text.
• Castle flags can no longer collide with projectile objects. This caused some carefully placed units within castle walls to become invincible against catapults.
• Save games now correctly update the profile from which that game was created.
• Fixed a bug that caused the Cripple Strike animation to stop playing if any hero affected by it is healed right away.
• Guard button now properly appears for Uruk-hai and Uruk-hai Pikemen
• Fixed a bug that caused the spell buttons to disappear if a player loads a campaign skirmish map of a faction that’s opposed to the last faction skirmish game that the user has played (i.e., playing a good campaign skirmish and then loading an evil one, or vice versa).
• Fixed a bug in Eastern Rohan that caused Postern Gates to become non-functional if the player builds a Stables adjacent to it.
• Added tooltips for the new Communicator that was added in patch 1.01.
• Units that encounter a newly broken wall section will attempt to pathfind around it, rather than stop at the edge of that wall.
• Fixed a bug that caused a player to occasionally lose control over units that were recently sent through a Postern Gate.
• Units are now able to cross the section of bridge directly above the innermost keep in Helm’s Deep.
• Lurtz’s Cripple Strike animation now ends as soon as the effect does.
• Credits will no longer automatically play if a user who had recently finished the single-player campaign exits the Network multiplayer lobby.
• Users will no longer get a friend request from players that they’ve chosen to ignore via the Communicator.
• Corrected the map descriptions for Old Brown Lands and Mirkwood.
• Building and quickly canceling Rohan and/or Gondor wall upgrades no longer prevents melee siege units from attacking those walls.
• Wall upgrade plots no longer remain suspended in air after the upgrades are destroyed.
• Fixed an exploit that allowed Gondor and Rohan players to use their Postern Gates before they had completed construction.
• The tooltip and help text for the Mordor Furnace are now consistent.
• Fixed a bug that occasionally prevented the attack cursor from appearing over enemy units.
Go try it, and have fun! 😀
Aproveito também para anunciar a criação de um novo portal BfME que já é uma referencia nesta comunidade, check it @ Link