Nova atualização no Counter-Strike: Global Offensive, dedicada a dois novos mapas – o Ember e Vineyard.

Após o término da operação Riptide, a Valve adicionou novos mapas e esta semana dedicou-se à otimização do mesmo. Ember, o mapa inspirado no arquipélago dos Açores, foi o que recebeu mais atenção e acabou por sofrer mais alterações.

Uma das otimizações é a nível de performance, onde os jogadores podem registar uma subida de FPS entre 30 a 50%, na maior parte das áreas. A Valve dedicou-se ainda a compor alguns detalhes no mapa, onde jogadores ficavam presos, algo que também acontecia no Vineyard.

A lista completa de alterações é:

[MAPS]
Ember:
– Dramatically increased FPS by roughly 30-50% in most areas
– Changed spawn selection and loading screen image designs
– Revamped spawn selection location names
– Fixed radar alignment for spectators
– Elevator no longer kills you when stood underneath the doors
– Items can now appear behind the Lighthouse and at the underground geyser
– Added new rock path in Ruins (previously named Kasbah)
– Fixed stuck spot in Ruins
– Added new jump path to roofs at Industry (previously named Town)
– Fixed misaligned clips at Industry
– Lowered wall height to create a new route at Research (previously named Charlie)
– Improved movement on stairs at Rock Pool B (previously named East Tunnel)
– Remade collision mesh on all rock props to increase accuracy
– Added new “chumble” models to further dunglify the chunky flumpston areas
– Improved lighting at various parts of the map
– Optimized water material
– Fixed some areas where it was possible to see through walls
– Other minor fixes (Thanks Joaokaka1998)

Vineyard:
-Fixed stuck spots
-Fixed various bugs