Durante a madrugada de hoje, a Valve lançou para o público mais uma actualização para o Counter-Strike: Global Offensive, com grande parte deste novo update a centrar-se em mudanças especificas em dois mapas da actual map-pool.

Já era conhecido o visual re-work que estava a acontecer no de_cache, nomeadamente em termos de novas texturas, sendo que o update da última madrugada trouxe essas novas mudanças ao mapa. Entre várias alterações podemos ver novos modelos das condutas, melhores texturas e várias correcções em ambos os bombsites.

Para além do de_cache, também o de_nuke levou pequenas alterações, ainda que, não tenha deixado a comunidade ainda totalmente agradável com o rumo que o mapa está a ser no que toca a termos competitivos. Vê em baixo todo o log de alterações feitas nesta última actualização:

[MISC]

  • Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
  • Fixed a bug allowing community servers to override certain game files.
  • Added support in vbsp for clip brush textures with different material types.
  • Added CS:GO in-game blog localization for Finnish.
  • Significantly reduced holiday cheer.
  • Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
    • With "cl_weapon_debug_show_accuracy 1," when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
    • With "cl_weapon_debug_show_accuracy 2," when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
    • cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
    • The further the shot is into the spray sequence, the more red the circle will be.

[AUDIO]

  • Increased radius of c4 disarm sound
  • Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play

[MAPS]

Cache

  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws (thanks James Bardolph)
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room” (thanks Thurnip)
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh (thanks p_NM)


Nuke

  • Improved accuracy of grenade clips on metal containers
  • Clip brushes now play the correct material type footstep sound
  • Performance optimizations
  • Removed crate stack from CT side
  • Removed railings outside HUT
  • Removed railings at top of Heaven ladder
  • Lowered ambient soundscape volumes
  • Door opening and closing predictability fixed
  • Improved .nav mesh (thanks Bez)
  • Fixed +use interaction through tool or clip brushes
  • Fixed double doors being blocked by their sibling door being blocked by the player