Com mais 1 update lançado hoje de manhã pela Valve para o Counter-Strike:Global Offensive vêm também uma nova Operação, denominada de Vanguard, que incluí uma nova caixa de skins e marca o regresso das missões, agora chamadas de campanhas, juntamente com mais mapas da comunidade para serem jogados nos servidores oficiais do jogo.

Quem adquirir o passe passará a poder realizar as missões, recebendo 2 das 4 campanhas disponíveis, sendo que as outras 2 campanhas necessitam de ser adquiridas separadamente para poderem ser jogadas. Ao completar as missões, os jogadores podem receber uma caixa Vanguard ou então receber uma skin de uma das coleções mais antigas, como por exemplo Nuke e Dust.

Quanto aos mapas incluídos neste update, é de realçar o facto de não ser necessário comprar o passe para usufruir deles nos variados modos de jogo. Eis os mapas então lançados com a Operação:

No pack de 6 mapas lançados estão presentes mapas clássicos como o Backalley, o tão aguardado Season, que já tinha sido há muito pedido pela comunidade, e que é agora então lançado o seu remake mais recente, feito pelo criador FMPONE.

No que toca às novas skins, eis algumas das que estão presentes na caixa da Operação Vanguard:

A operação Vanguard estará disponível até ao dia 10 de Fevereiro de 2015.

Ficam em baixo postado todas as alterações trazidas por este update:

[OPERATION VANGUARD]

  • Six community maps added to the Operation Vanguard map group, available for free to ALL CS:GO players.
    • de_marquis, de_facade, de_season, de_bazaar, cs_workout, and cs_backalley
  • The Operation Vanguard Pass is now available. With an operation pass, you’ll receive:
    • A personal Operation Vanguard Journal
    • Exclusive access to the new Operation Vanguard weapon case as a separate timed drop.
    • TWO all-new Campaigns: Weapon Specialist and Vanguard. Choose your own path through a series of missions that span the globe, and receive extra weapons or Operation Vanguard weapon cases as a reward.
    • Access to two optional campaigns: Maghreb and Eurasia.
    • An Operation Vanguard Challenge Coin, which can be upgraded by completing branches of a campaign.
    • Active Duty and Vanguard Scorecards, and Friends Leaderboards to track and compare your Competitive Matchmaking performance throughout the Operation.
  • Operation runs until February 10th, 2015.

[ARMS RACE]

  • Friendly Fire has been turned off.
  • de_stmarc, de_lake and de_safehouse are now available in Arms Race mode.
  • Fixed game reporting the wrong name of the player who got to knife level in Arms Race.
  • Major update to Arms Race mode:
    • Leaders (players with the highest weapon index) from each team now glow for a short time after attacking.
    • The weapon progression list now picks a weapon randomly from 5 fixed weapon categories.
    • The number of levels to reach Golden Knife have been reduced to 16.
    • Two kills are needed to upgrade with each weapon (unless you get a knife kill or kill the enemy leader).
    • Added some new sounds to AR mode.

[DEMOLITION]

  • Friendly Fire has been turned off.
  • de_shortdust added to Demolition mode

[DEATHMATCH]

  • Changed Deathmatch bonus weapon to support all guns.

[GAMEPLAY]

  • When FF is off, bullets no longer penetrate teammates

[UI]

  • Fixed grenades icons in weapon panel obeying the user’s HUD color setting
  • Fixed Mini-Scoreboard panel not properly hiding a few avatars slots on a full server in casual when you had the Mini-Scoreboard Style set to “Just Show Player Count”
  • Fixed the freeze panel overlapping with the info panel.

[MISC]

  • Halloween has come to a grisly end. (sv_holiday_mode set back to 0)
  • Fixed rebuy not rebuying nades, defuse kit, or taser correctly.
  • Volume of ambient and 1st person sounds have been slightly reduced in “headphones” setting.
  • Death Camera music no longer plays while spectating.
  • Half-time / Game-end music no longer plays in overwatch mode.
  • Fixed bug where 10 second countdown music(s) would play after round end when round end music volume was set to 0.
  • Addressed hitches that were caused by synchronous file i/o.