Acabou de sair o updatede do Painkiller para a v. 1.62 e já temos aqui!!!

Enjoy!

AQUI!

MULTIPLAYER: – CHANGE: Linux server updated to 1.62.
– CHANGE: Additional minor physics tweaks to match 1.35.
– CHANGE: Improvements to visual artifacts caused by high lag.
– CHANGE: Shotgun horizontal knockback reduced slightly.
– CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to allow adjustments to enemy position prediction (default 0.66).
– CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe and Sacred to facilitate faster player movement.
– FIX: Demo recording FPS dropping issues.
– FIX: Demo playback resetting to Main Menu no longer occurs.
– FIX: FPS drop collision issue on map DM_Psycho fixed.
– FIX: Getting ‘stuck’ issue on maps DM_Psycho and Sacred fixed.
– FIX: Random drop on demo playback bug corrected.
– FIX: Spectators going through portals now works correctly.
– FIX: Double teleportation visual now fixed.
– FIX: Staked grenade explosions behind walls no longer work.
– FIX: Map changes while demo recording no longer cause crashes.
– FIX: Miscellaneous sound playback issues.
– FIX: Minor Windows incompatibility error for some users.
– FIX: Weapon fire prediction FXs.
– FIX: Automatically firing after respawn.

AQUI!