Acabam de sair as alterações no Patch 3.0, marcando a entrada do Episódio 3: REFLECTION e muita mudanças em todo o jogo.
Sobre agentes, nenhum escapou a mudanças. Os que mais se destacam são a Astra, que agora vê cooldowns muito maiores, o Breach, que foi significativamente alterado e ainda a Skye, que viu bastantes alterações ao seu Trailblazer e Guiding Light.
As mudanças a armas reduziram o "tagging" (para muitos conhecido como aimpunch) e foi ainda limitado o run and gun. Em basicamente todas as categorias, as armas foram tornadas mais imprecisas a correr e andar. Houve também mudanças de preços, como na Operator, que passa de 5000 créditos para 4700.

As mudanças competitivas objetivam agora eliminar o sentimento de ficar "hard stuck", também sendo melhorada a qualidade do matchmaking em si. Para os jogadores de mais alto nível, os placements foram limitados a Diamond 1. No segundo Act deste episódio, vai voltar a haver Immortal 1, 2 e 3.
Para custom games com Tournament Mode ativado, foi introduzida a funcionalidade de "round rollback." Permite a jogadores e moderadores num custom recuar o jogo para o início de uma ronda prévia, recomeçando o jogo aí. A nível de torneios, poderá estar no horizonte um modo de torneios semelhante ao Clash do LoL.
Introduz-se também o Year One Event Pass – semelhante a um battlepass mas grátis, acabando no patch 3.01, daqui a duas semanas. Durante este patch, adicionou-se um Squad Boost, dando-te XP extra quando jogas com amigos. Mais permanente, adicionou-se nível de contas, tal como no LoL.
As patch notes inteiras podem ser consultadas no site oficial. Deixamos abaixo as mudanças aos agentes:
AGENT UPDATES
ALL AGENTS
- Signature abilities now only provide a minimum of one charge per round instead of accumulating a charge every round.
- For example, if you have a two charge signature ability and you end the round with one charge remaining, you will not gain an additional charge
- Charges gained from cooldowns are now always temporary
- Visibility returns faster during the fadeout period of all flashes
ASTRA
Nova Pulse (Q)
- Cooldown time increased 12 >>> 25
Gravity Well (C)
- Cooldown time increased 12 >>> 25
Stars/Astral Form (X)
- Stars are now inactive when placed during the buy phase
- When the barriers drop, her Stars charge for 1.4 seconds before becoming active and usable.
- On Attack, Astra can now see the Spike’s location in Astral form
- This representation does not animate so it will not provide additional info on the status of the Spike.
- Recall cooldown increased 8 >>> 15
- Granted signature charges decreased 2 >>> 1
- Star cost decreased 200 >>>150
BREACH
Flashpoint (Q)
- Total charges reduced 3 >>> 2
- Cost increased 200 >>> 250
- Projectile speed decreased 2500 >>>2000
Fault Line (E)
- Full charge time decreased 1.5 >>> 1 second
- Width increased 600 >>> 750
- Telegraph windup time decreased 1.3 >>> 1
- Concussion duration increased 3 >>> 3.5
- Unequip time after firing decreased 1 >>> .7
- Cooldown time increased 35 >>> 40
After Shock (C)
- Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are .6 seconds apart
- Explosion radius increased 260 >>> 300
- Unuequip time after firing decreased 1.1 >>> .9 seconds
- Cost increased 100 >>> 200
Rolling Thunder (X)
- Width of all explosions increased to 2300, which was the previous width of the final explosion
BRIMSTONE
Incendiary (Q)
- Cost increased 200 >>> 250
CYPHER
Neural Theft (X)
- Ultimate points required decreased 7 >>> 6
JETT
Updraft (Q)
- Cost increased 100 >>> 150
Tailwind (E)
- No longer breaks Cypher’s Trapwire
Cloudburst (C)
- Cost increased 100 >>> 200
Bladestorm (X)
- Ultimate points required increased 6 >>> 7
KILLJOY
Alarmbot (Q)
- Cooldown after pickup increased 7 >>> 20
Turret (E)
- Cooldown after pickup increased 10 >>> 20
OMEN
Paranoia (Q)
- Cost decreased 400 >>> 300
Dark Cover (E)
- Granted signature charges reduced 2 >>> 1
- Omen now must buy his second smoke for 100
- Cooldown time increased 35 >>> 40
Shrouded Step (C)
- Cost increased 100 >>> 150
PHOENIX
Curveball (Q)
- Cost increased 200 >>> 250
RAZE
Model Update
- Model has been updated with a polish pass
Boombot (C)
- Cost increased 200 >>> 400
Showstopper (X)
- Ultimate points required increased 7 >>> 8
REYNA
Leer (C)
- Cost increased 200 >>> 250
SAGE
Slow Orb (Q)
- Cost increased 100 >>> 200
Barrier Orb (C)
- Cost increased 300 >>> 400
Resurrection (X)
- Ultimate points required increased 7 >>> 8
SKYE
Trailblazer (Q)
- Vision radius increased 1750 >>> 2250
- Max concussion duration increased 3 >>> 4
- Cost increased 200 >>> 250
Guiding Light (E)
- Charges reduced 3 >>> 2
- Charges are now replenished on a 40-second cooldown
- Skye no longer needs to re-equip to trigger her flash
- Guiding Light’s projectile now goes around corners tighter when free flying and is more responsive to guiding
- Audio attenuation when cast reduced 3250 >>> 1250
- Cost of charges increased 100 >>> 250
SOVA
Shock Dart (Q)
- Cost increased 100 >>> 150
Recon Bolt (E)
- Cooldown time increased 35 >>> 40
Owl Drone (C)
- Cost increased 300 >>> 400
Hunter’s Fury (X)
- Ultimate points required increased 7 >>> 8
VIPER
Snakebite (C)
- Duration reduced 8 >>> 6.5
- Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
- Cost increased 100 >>> 200
YORU
Blindside (Q)
- Cost increased 200 >>> 250
Gatecrash (E)
- Cooldown time increased 35 >>> 40