A Valve cumpriu o prazo de release do update que contém o train para o CS:S, confirmando Aqui também a aproximação dos DOD:S à fase beta!

Todas as alterações:

Counter-Strike: Source

§ New hostage rescue map cs_compound
§ Added Source version of de_train
§ Upgraded version of the CT player model
§ Location names are shown in radio/team chat, and under the radar
§ Server tickrate can be specified with -tickrate

§ Added radio command aliases
§ Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
§ Added new “match” mode for bot_quota — If bot_quota_mode = “match”, bot count = (human count) * bot_quota
§ Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
§ Bots are balanced before humans with mp_autoteambalance
§ Bots can open simple +use doors

§ Bots change their names to match the prefix when bot_prefix changes
§ Several improvements to bot behavior when paths become blocked — solves problems specific to cs_havana
§ Bots won’t throw grenades if something is blocking their throw
§ Bots are better at only breaking objects that are in their way
§ Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
§ bot_kick and bot_kill console commands use the bot’s base name without the bot_prefix

§ de_piranesi – bots avoid the breakable crates better.
§ A bomb exploding just as the round restarts no longer kills players at the start of the next round
§ Grenades being thrown when the player dies no longer disappear
§ Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
§ Players’ arms and hands can be hit by bullets now
§ Target ID font is proportional, and it doesn’t resize incorrectly after a resolution change

§ Overviews don’t show player locations when mp_fadetoblack is on
§ Players with spaces in their names can be selected in the spectator GUI
§ Observers can change their name at round restart
§ Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

Source Engine

§ Fixed a bug where snd_mixahead was not working properly.
Should fix some sound popping problems for certain sound hardware when
running at a low framerate
§ Added support for a new surround sound buffering technique
that streams six discrete channels instead of using DirectSound3D. Use
snd_digital_surround in the console to enable this. This allows for
support of Dolby Digital 5.1 on nForce2 hardware
§ Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

Master Server Query Protocol

§ Added a challenge number to A2S_PLAYER and A2S_RULES server queries

§ setting “sv_enableoldqueries” to 1 (default) allows old style
(no challenge/response) queries to work. By default queries don’t
require a challenge number for clients on the same B class network,
change “sv_allowlocalquery” to 0 to disable this functionality
§ Changed A2S_INFO server query to require the string “Source Engine Query” appended to the end of the query packet.

Half_life 2: Deathmatch

§ Fixed model exploit that would allow players to select an invalid player model
§ Added weapon type to server log