O update desta noite de sexta feira lançado pela Valve trouxe algumas das alterações mais aguardadas pela comunidade competitiva, entre as quais estão as mudanças efetuadas na SG553.

A riffle era considerada desequilibrada e boa de mais em relação às restantes alternativas, tendo gerado toda uma meta à sua volta nos últimos meses, desde que a Valve decidiu reduzir o seu preço – agora, a sua velocidade de disparo e precisão foram reduzidas para estar mais de acordo com outras rifles no jogo.


A meta da SG533 marcou uma era no Counter-Strike e poderá desaparecer de vez com este update.

Entre as várias alterações feitas às armas, foi reduzido o preço da M4A1-S para $2900 e reduzida a imprecisão no disparo da Tec-9, enquanto que a Bizon, AUG e Deagle viram serem aumentadas a sua penetração de armadura, eficácia sem mira em posição parada (em troca com menos eficácia caso utilizem a mira da arma) e a precisão após saltar respectivamente, reduzindo nesta última pistola o tempo que demora a recuperar a eficácia da bala.

Nos mapas, Inferno, Anubis, Office, Overpass, Mirage e Chlorine viram mudanças serem feitas que poderão ser analisadas em maior detalhe na changelog completa em baixo:

  • WEAPONS

SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles.
AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy.
M4A1-S – Price reduced to $2900.
Deagle – Improved accuracy while jumping, lowering the time to recover accuracy after the player lands.
Tec-9 – Reduced firing inaccuracy.
Bizon – Increased armor penetration.

  • MISC
 

– Compressed several textures for less memory consumption.
– Silenced auto-vocalizations by bots during warmup.
– Removed ‘Guardian’ from “Looking to Play’ tab.
– Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.

  • MAPS

Anubis:

— Moved from Scrimmage to Competitive mode.
— Fixed water reflection issues.
— Fixed all reports regarding clipping and unintended boost spots.
— Improved performance.

Inferno:

— Wall by door to A site balcony is bingelibangable.
— Tweaked HDR settings.

Office:

(Changes based on pro player feedback)
— Snow has accumulated by dumpster in back courtyard.
— Beverage machines have been restocked.
— Office is now a non-smoking environment.
— Tidied up kitchen break room.

Overpass:

— New collision model on dumpsters found around the map.
— Fixed pixel boost #151 in water by B site.
— Revised world lighting.
— Reworked bombsite A backdrop.

Chlorine:

— Changed environment light to brighter shades
— Changed default CT player model to FBI
— Added plywood on B bombsite for better visibility
— Removed water puddles to avoid players being seen in smoke
— Fixed areaportal on squeaky door
— Added grenade clip on yellow tarp
— Included missing material for glowy eyes
— Fixed clipping issue near crazy river
— Fixed few bombstuck spots

Mirage:

— Fixed some clipping issues.
— Blocked vis under truck on B site.