A Valve lançou à minutos mais uma actualização para o Counter-Strike: Global Offensive concentrando-se quase em exclusivo a medidas para combater os vários ataques DDoS que os jogos de várias competições têm sofrido ao longo dos tempos.

O DDoS sempre existiu mas nos últimos dias o número de jogos afectados por este problema tem sido bastante acima da média, levando ao desespero organizadores de eventos, jogadores, equipas e claro está, espectadores que tentam acompanhar os jogos. Várias foram as vozes que iam ao encontro da Valve no sentido de tentar arranjar uma solução para que os jogos estivessem mais protegidos e no update de hoje, várias soluções foram lançadas que visão assim a luta do gigante contra este problema no CS:GO.

Entre estas medidas, também algumas alterações a mapas, nomeadamente ao de_inferno, onde foi corrigido um bug em que permitia aos jogadores na posição da areia, ver os inimigos que vinham do segundo meio do mapa.

Confere em baixo o log total de alterações lançadas neste update:

GAMEPLAY
  • Fixed the molotov not having the same collision bounds as the rest of the grenades.
  • Fixed some grenades allowing visibility through them when they shouldn’t and vice versa – this fixes bugs like seeing players through smoke volumes.
  • Increased radarvispow from 0.2 to 0.4.
  • Fixed icons on the radar not fading out properly when they should have.
MISC
  • Fixed frequent connection errors when starting private casual matches with friends on a local server.
  • With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
  • Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).
NETWORK
  • GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
  • Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
  • Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
  • Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
  • Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
  • When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.
MAPS
  • CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
  • DE_Favela: Fixed exploits where players could get out of map, various other polish
  • DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony