Esta semana o FRAGlider™ descobriu uma entervista bastante interessante deixando no ar a pergunta “Porque é que as raparigas não se interessam tanto pelo gaming?”. Mais à frente neste artigo…

A nível nacional brilham, mais uma vez, as exotic.tOuch que obtiveram o 1º lugar na SuperLigaFeminina organizada pela ESL com o apoio do FRAGlider™. Em 2º lugar ficaram as ChemicaL Girls e em 3º as Guns&Girls. Este torneio ficou marcado pela desistência de duas equipas potencialmente vencedoras: as HiT.DarkAngels e as n-Base. Nos últimos dias do torneio a desistência das BabyDolls também deixou as suas marcas. É também de referir a saída de Mascotinha das BabyDolls, ficando aqui uma pequena declaração sobre os motivos que a levaram a deixar o clan:

“Os motivos que me levam a deixar as BabyDolls não se devem rigorosamente nada ao facto de maus ou bons resultados seja em pcw’s ou no torneio online no qual a equipa participou. Antes de me juntar à equipa eu já tinha “abandonado” o Counter-Strike como jogadora dedicando-me exclusivamente à escrita de artigos e notícias para o FRAGlider™. Como tal, com o fim deste torneio decido uma vez mais e agora definitivamente que fico pela escrita deixando a jogabilidade para outro alguém.”

A nível internacional destaca-se o regresso das s1sters. A jogadora SuEsSe decidiu formar as s1sters.de e apesar de para já serem só quatro jogadoras, a procura pela quinta continua. Após algum tempo também as Fainted estão de volta com novo sponsor que lhes fornecerá servidor privado. Esta equipa é constituída por: Imp_, Hedje, Twigi, Phage, Talin e Xenia. Como podem comprovar a jogadora Hedje deixou as On-Gaming para participar no reaparecimento do projecto Fainted. Na equipa sueca Firstaid verifica-se a inactividade de Bangi com o intuito de se dedicar mais aos estudos. O clan PLAGE conta novamente com uma divisão feminina dentro dos seus projectos, elas são as PLAGE Ladies: StuesSy, Ladykiller, Jamilia, Jassi e seven. O já bem conhecido clan Cyotos está inactivo, e o FRAGlider™ encontrou no website desta equipa a seguinte declaração:

“CYA CYOTOS ON THE OTHER SIDE
Following the stream of clans closing down, Cyotos is now going inactive. We’ve been trying very hard to get the team back together for quite some time, and for now we’re calling it quits. Sandra, Juliebabz and Jessica are all great players and nice people, but a team is more than that. We never seemed to get into the game together, different personalities, different goals, guess you all know what I’m talking about. To have a narrow lineup, you have to have 6 people who really get on well both in and out of game.
We simply never got there.
Been fun while it lasted, but at the end of the day, we’re here to be a top competitive team, not just running about having a laugh (which we could easily have continued doing).

For now, remaining in the team (and for being inactive for the next periode of time)

-Satiny
-Bambi
-VildKatten
-LeGoKraN” in
www.cyotos.com

Vai haver um torneio online chamado Female-Gamers Cup #1 The Launch que terá início Segunda-Feira dia 30 de Janeiro. Encontrámos no site temporário as seguintes informações:

8 equipas convidadas das quais 5 já aceitaram (são elas as: zidrez, XpT, e2sports, CXLadies, Me-Ladies.
os restantes 8 lugares estão disponíveis a qualquer outro clan feminino que queira participar. Para isso basta conferirem no site os requisitos e o mail para onde enviar a candidatura.

Site: www.female-gamers.com

Tal como referi no ínicio desta noticia, enquanto navegava pela net encontrei no site da GameSpot.com um artigo bem interessante datado de Março de 2005. Tomei a liberdade de retirar e traduzir algumas das perguntas e respostas que achei mais interessantes e adequadas ao tema desta rubrica:

Sheri Graner Ray é a verdadeira defensora da iniciativa de produção de jogos para raparigas ou ambos os sexos (masculino/feminino). Em 1992 participou numa conferência intitulada “Game Developers Conference” na qual ela era uma de pouquíssimas das mulheres presentes que expôs a sua “tese” sobre as raparigas e os videojogos. Nesta conferência alguém lhe disse “Para quê preocuparmo-nos em ouvir-te?! As raparigas não gostam de videojogos”. Foi aqui que eles se enganaram…

GameSport: Do you think you’ve answered that question of why other women weren’t interested in gaming?

SheriGranerRay: I think we’re beginning to answer it. We haven’t got a full answer yet, and we won’t have that answer until we see [that] 50 percent of our playing audience is female, and 50 percent of our workforce is female. That’s the dream, and one I’m looking forward to. Then we’ll have a better answer.

GS: What have you figured out, so far?

SGR: I had a really interesting experience happen when I was speaking at the New Zealand Game Developers Conference. I did a day-long workshop called Girls in Game Design. It was all about: what can a designer…do, right that minute, to start addressing issues in our titles?
I had 25 women in the class. In the second half of the class, I brought in five machines, and I put in five games, Warcraft, Diablo, Halo, Half-Life, and Max Payne. We’re talking top-selling games, here. We’re talking record-breaking, highly recommended, highly recognized titles. And one of those games was put on each machine. There were five women in a group, and I put the group in front of the machine. It became clear all of a sudden that none of them had played any of those games. These were women in the game industry. They had not played those games. I was floored.
I said OK, you’re going to play them. By the end of the day, they had voted Warcraft as their number one favorite game, and they were all going to go out and buy it and play it. So it wasn’t the gameplay that was stopping the women from playing the game. Something else had stopped them, at the door, from playing these titles before. That’s what this industry has to identify: What is stopping women from picking that box up off the shelf?

(…)

GS: I’ve heard of a few people who play World of Warcraft who enjoy playing a character of the opposite gender.

SGR: Men play female characters. I don’t have the exact numbers, but a huge percentage of males play female characters. The number of females playing male characters is so small as to be not worth counting. And they’ll tell you, “I don’t play a male character because it’s not comfortable.”

GS: And yet if you’re in a stand-alone game, you often don’t have a choice–often you are a male character.

SGR: Right. Or you don’t play. On my women’s mailing list, you’ll find them all the time that say, “I didn’t play Fable because there wasn’t a female character to play.” So it’s one of those barriers. It’s one of those doors that stops them from ever playing the game.

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